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already have it displayed, if not you need to press "t". Then you need to click the texture you want. Ive chosen "castle_c17" a red line with appear around the texture.




Now if you create your brush the texture will appear on all its faces.



As you can see ive made a wall, this is one method of doing things. You might want to make your brush first, then select it, load a texture set, and apply a texture, its just what you feel like doing, it makes no difference what way you do it really. However its best to make a brush out of caulk then texture the faces that will be visible as caulk isnt drawn in game and saves on rspeeds.

Changing the size of a texture

Once you have applied a texture you will probably want to change its size to how you want it. This is achieved by using the "surface inspector"





If you press "s" the surface inspector window pops up. You can either have your whole brush you want to change selected, or just one face or multiply faces:

hold ctrl and shift then left click a face = select a face
hold ctrl, shift and alt then left click faces = select multiply faces
shift left click the brush = selects the entire brush.

You can see the various properties in the surface inspector. Which we can discuss:


Texture Name of the texture currently on brush, you can type other texture names from any pack, which will appear once you change another value
Horizontal Shift This is how far your texture will move left and right when you use the arrow images, it says "step" you might notice, this is how many steps the horizontal shift will move. So if step reads "10" then one press on the arrow will move to 10, then press it again it will go to 20, then 30, etc.
Vertical Shift Exactly the same as horizontal only for height
Horizontal Stretch This will enlarge and decrease the size of the texture, again with the step, this is how much it will step, i.e. If step is 0.01 when you use the arrows the value increases by 0.01 each time.
Vertical Stretch Exactly the same as above only for vertical stretching
Rotate Rotates the texture around
Match Grid You can click this to match up to the grid size in the step columns.



(note that these dont work for patches, just normal brushes)


Texturing section


Brush
Axial if you have a texture that you have rotated and now want it back, you can press this to reset it. It resets the brush to the original settings too.
Fit Here you can fit the texture onto the brush, also in the width and height boxes you can enter numbers, to which it will fit to that size.



Patch
Cap Admittedly I looked this up for a more detailed description in the manual, hence I quote "used to fill in the gaps between curves and solid geometry"
Set You can enter in the pop up box values so the texture is repeated over the patch
Natural Often a very good method, it nicely places the texture in a more natural format and removes some stretching you might have
Fit Fits the texture on the patch


You can also for patches get up another texture window by pressing shift and s. It has similar properties only for patches only.



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Tutorial by eyeronik

Surface mini-logo Surface mini-logo