Curves are a great feature to rtcw. You can make various things
from simple cylinders to curved walls, floors and corners. Most
of the time when you need to make some sort of corner piece you
will need to create a brush, then turn it into a curve of some sort.
Most curves have only one side on view, you can turn them around
to have which side you want on view, and you can have both sides
on view if you need to. Curves also are more complicated than the
average brush, so they will lower fps more, so bare that in mind.
Often using the caulk texture behind a curve is a great way to optimise
your map. We will discuss how to make curves and what im banging
on about further down the page.
Curve menu explained
As we can see in fig 1.0 this is the curve menu. Lets see what each
You need a brush already selected to make a cylinder. Create a brush
in top view the size you want the cylinder to be and then select
cylinder and one will be created, its quite simple, see fig 1.2
You can then rotate your cylinder using the rotate buttons (Fig
on the toolbar, its not a good idea to manually rotate it as it
wont line up correctly and causes errors so only use the buttons.
This is the same as the cylinder but it performs what it says, dense
cylinder, square cylinder and very dense cylinder, you might not
notice a change in the cylinder no matter what you pick, unless
its quite a large brush you have made.
This creates a U shape, you can use this as you see fit, you can
also create arches using this.
This creates a mesh piece for use with putting in curves in corners
and things. If you create a brush and then press "bevel"
you will get a shape like that of Fig 1.4
You will see its only got one side thats viewable and that you can
rotate it using the rotate buttons, do not rotate manually, always
use the buttons (see fig 1.5)
A common thing that is often produced using the bevel is curved
corner piece's. Say I have a boring wall I want to make more interesting
like in fig 1.6
Now I want to have it curved. All I need to do is pop in a normal
brush like in fig 1.7
Now I need to open up the curve menu and find "bevel"
and then press that and it will turn into this (Fig 1.8):
This however for me is the wrong way, I dont want it like that,
so I need to rotate it using the rotate buttons (see fig 1.5 previously)I
pressed the Y|Y then X|X for mine to be rotated correctly, however
it looks like this (fig 1.9):
This is not what we are wanting is it, as we can see there is no
face on this side, we want the other side to be visible, so to do
this all we need to do is select our curve, then open the curve
menu again the chose "matrix" and then "invert"
or you could press "ctrl and I" if you like shortcuts,
see Fig 2.0.
Now there you go, apart from the texture thats what I wanted a curvy
bit at the wall. What you must do now is some caulking, this optimises
things as at the current state of things its still drawing whats
behind the curve, resulting in lower fps. So its quite simple, just
pull back the walls to the ends and put in some new brushes made
(Fig 2.1) view from behind, walls pulled back
(Fig 2.2) Now brushes made of caulk added
So you can now see how to make that type of bevel. We didnt line
up our texture though did we, and for patches like this you need
to use the patch surface inspector, to get this hold "Shift"
and press "S" its much like the normal surface inspector,
see fig 2.3
So its virtually the same as the normal inspector only this is for
curves and patches. (If you dont know how to use that, see the texturing
tutorial) it can prove more difficult to align textures on curves.
Just like the end cap only here we have different shapes of it.
Make a brush, then press cone and there you have yourself a cone
Simple patch mesh
This is often used to make floors and ceilings, but you can make
anything you see fit. You need to create a brush, then chose simple
patch mesh, a window will pop up asking what size you want, normally
the default is ok for most things so just click ok. Ill quickly
explain how to make a curved road, first you need to make your piece
of road, see fig 2.4
Now we select it and chose "simple patch mesh" then chose
ok in the pop up box as 3 x 3 is fine, it doesnt matter to much
about that. Now what you need to do is press "V" and some
dots will appear like in fig 2.5
Now you need to move those dots to make your curve, im going to
curve to the right so ill move the dots over to the right at the
top, ill also move the sets of dots in the middle see fig 2.6
As you can see ive moved all the dots using top view apart from
the bottom 3 ones as there ok. You would then probably need to make
more patches around it, but hopefully you understand the jist of
simple patch meshes now.
These are for patch meshes mainly, you can insert rows and columns
using this. You can also use the delete part to remove columns and
rows. Note this doesnt always work for every patch, some you cant
add or remove anything due to there construction.
This will move the visible face around to the other side of the
redisperse rows / columns
self explanatory, not used that much to my knowledge.
This basically fills in the parts relating to the cap you have chosen
from the menu that pops up. Useful for arches too, can create the
front and back peices for it
Set and Clear
You can move the patch around and make it bigger and smaller, clear,
clears the selection
This effectively turns your thin patch into a more brush like patch,
it gives it sides and a bottom.
Useful curve tips
put caulk textured brushes behind bevels etc where possible.
"shift" and "s" to bring up the texture
inspector for curves
a texture has become all stretched try capping it or choosing
natural or try pressing ctrl, shift and n
meshes and various other curves go a darker colour in the editor,
they look the same colour in game
and meshes dont cast shadows, so if you need to have them casting
a shadow, try making a brush inside the curve or bevel out of
the caulk texture and then it will cast a shadow of that.
Problems, Comments, Queries > Forum
Tutorial by eyeronik