WeblionX
2004-03-10, 20:37
My level mp_fixer_upper is close to getting released, as I have managed to work around much of the D&L done by Digibob (Or so |Rain| says).
Anyway, the name of the map used to have a completely different meaning. At first, the concept was that the Allies had to wait for the Axis (Done by the bots that were supposed to be in ET) to construct the bridge and then start the train laiden with explosives to get it into the tunnel to collapse it to cut off reinforcements.
Unfortunately, the bots fell through, and the whole concept got changed. In the middle of construction, I started thinking about changing the name, but once I ported it to ET (Was done using RTCW until ET was released), it stopped working properly.
It turns out some changes in the way ET was coded broke a few things. The glaring show-stopper bug is that target_script_triggers execute the script once for every entity with that script name in it for every use. So if you had four entities with the same scriptname, it would execute the script four times during on triggering.
So, with some help from |Rain| to figure out why it stopped working, I have managed to work around the D&L done by Bob. The level is progressing once again, though I have no idea of when it will be done.
Until then, you can check out some screenshots over at my website (http://weblionx.no-ip.org/RTCW/). You can also download a beta of MP_Fixer_Upper changed into a simple map for RTCW (Simple defend/dynomite setup). Also there is a camera portal proof level for those interested.
Anyway, the name of the map used to have a completely different meaning. At first, the concept was that the Allies had to wait for the Axis (Done by the bots that were supposed to be in ET) to construct the bridge and then start the train laiden with explosives to get it into the tunnel to collapse it to cut off reinforcements.
Unfortunately, the bots fell through, and the whole concept got changed. In the middle of construction, I started thinking about changing the name, but once I ported it to ET (Was done using RTCW until ET was released), it stopped working properly.
It turns out some changes in the way ET was coded broke a few things. The glaring show-stopper bug is that target_script_triggers execute the script once for every entity with that script name in it for every use. So if you had four entities with the same scriptname, it would execute the script four times during on triggering.
So, with some help from |Rain| to figure out why it stopped working, I have managed to work around the D&L done by Bob. The level is progressing once again, though I have no idea of when it will be done.
Until then, you can check out some screenshots over at my website (http://weblionx.no-ip.org/RTCW/). You can also download a beta of MP_Fixer_Upper changed into a simple map for RTCW (Simple defend/dynomite setup). Also there is a camera portal proof level for those interested.