View Full Version : Airship launched
major-crisis
2003-11-07, 16:51
Hello all
The Airship map that some of you are aware of is ready for a run about in.
Let me know what you think
cheers!
:) www.ddtp.vispa.com/mapping (http://www.ddtp.vispa.com/mapping)
I luv it!! The skybox looks mad and blends perfectly into the map, the easygen terrain looks sweet, luv the airship and the bottomless pits r cool:D . Took me i while to work out how to get onto the blimp and at the top of the chemical tanks, its a great idea having a retractable ramps though, u could maybe put that into the objectives so people can understand it quicker, but if its final version i wouldn't worry. Another tiny tiny thing is that one of the seats doesn't have a clip to stop players walking through it, but nobody would prob notice. I luv the elevator and shaft, just wondering why u didn't put it in for all towers? For a custom mapper that is as good as the official maps:eek: . After playing it you've inspired me to create something great. You've raised the bar for mappers to come. Truely great work!
major-crisis
2003-11-11, 13:38
hey...
t.v.m. Ausman
Inspirational to know my efforts are appreciated
Cheers!
Nice work m8, looks a very nice blimp :D
The cross hairs in the objective & load screen pictures really should have been removed.
....and just to be really piccy:
cagelight, the ET shader you used dont work in wolf, I see lots of gray/black grids on the light.
"implicitMask" - unkowen shader pram.....
oops.
major-crisis
2003-11-14, 17:18
Thanks Detoeni
...nice blimp indeed...It's the Uber airship :D
yep...I was lazy with the objective shots
don't understand this business with the cagelight shaders mind. You sure the mix-up isn't your end? I don't have ET installed on this comp.
On this note, I'm installing ET this weekend and am going to attempt an ET conversion of this map, which I understand is going to be a pain, but hey ho..will try none the less.
Liked the look of the map you guys are working on in the Wolfproject btw.
Cheers:cool:
mmm I might know where the problems is, there is only one custom pk3 in my main(other than mine). I will look into it and see if I can find the problem.
edit:
Oops, my silly fault. very sorry.
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