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tonka
2002-09-02, 22:31
Be forgiving this is my first quake map.


www.geocities.com/webdeadhead/uss_atac

these are actually a little old. My sky is alot better since I drew some thunderclouds in an alpha layer. I hid the corners and the water line pretty good.

Its a clan base map for my bro's. Its a good level, but I put alot of humour into it.
Anywho...

what do U think.

tonka
2002-09-02, 22:33
try this one....I hope it works, I was just there !! lol


www.geocities.com/webdeadhead/USS_ATAC

Midnight_Oil
2002-09-02, 23:02
Looks good : )

tonka
2002-09-02, 23:07
thanks.

Much more to it than the screenies show.

It has 3 lower levels,engine room, torpedo bay, and a very large deck.
My lowest fps is 54, the same I get in Beach, at the waterfront, so it should run ok.

Rspeeds are about 3. to the highest 7.


If I could only get the damn script done.
I could beta it with my bro's.

eyeronik
2002-09-02, 23:54
is this a quake style map for rtcw is it? whatever game it is it looks really nice, special infact, the lighting gives off a great atmos, sort of like an earie place. I love humour in maps too, i always try to put some in. oh it is for rtcw in some way is it? i see a pipe texture from wolf, what sort of gameplay is itr?

i like it a lot, ill post some screenes on main website,

tonka
2002-09-03, 00:45
Hey !! Glad you like it.

About it being quake style, I dont have quake, never played it, so I dont know ?

About it being eerie, well, its nite time !! :D
I wanted to go more detail with the deck but, I dont want to risk fps. So I kept it simple, but effective.
I made my own textures for it, I think its about 6 megs by now.
Wolf textures are so plain. None really went well with a ship motif.

I especially like my sky. I made some alpha shaders with clouds in them. Its cool to see small clouds moving behind bigger still ones.

Yes it is for wolf, well, if I ever get the damn scripting right.
I followed ur tuts and everything but I'm missing something.

It's a map for my clan ATAC. We have a dedicated server and need something we can call our own.

I'm glad you like it. Hey, I luv your new site too, although the old one was good too. Your tutorials are very helpful.
I just wish the scripting was as easy to do as it is to read !! lol


:)

eyeronik
2002-09-03, 03:50
its just you say its your first QUAKE map :)

tonka
2002-09-03, 21:01
Sorry, I meant quake as in game engine.
I have done a few levels for unreal and deus ex.
Totally different.

eyeronik
2002-09-04, 15:11
oh doh! should of realised, oh and i changed news post.

surrenderdorothy
2002-09-06, 19:47
gimme, gimme gimmmeeeeeeee!!!!!!!
mine mine MINE!!!!!!!!!

Detoeni
2002-10-20, 22:59
Tonkas map has turned up here.
http://www.rtcwfiles.com/file.info?ID=6792
Its quiet good, I thinks:)
Dt

WeblionX
2002-10-20, 23:26
"Redirection limit for this URL exceeded." Son of a...

MuffinMan
2002-10-21, 14:18
i like your use of the trim textures!

WeblionX
2002-10-22, 19:20
Is anyone else having trouble loading the site?

tonka
2002-10-22, 20:18
Thanks Muffin !!!

I found the textures part most time consuming.
I drew up all most of them.
It doesnt quite look exactly like a ship...but I had layouts and pics of ships..they were all really boring.
So I improvised here and there.

Check out the framerates.....
/cg_drawfps 1

If anything I tried to accomplish a fast game.

My next one will rock. This one was just practice.
LOL:D

Detoeni
2002-10-22, 22:01
Its good, the fps, map works well.
You dont need the lightgrid shader in your pk3.
lightgrid is an insruction for the compiler after that its not used.
Could use a haze texture to break up the egdes of the map.
Good work!
Its been a long time since Iv seen a wolf map I liked.
Dt

tonka
2002-10-22, 22:13
Thanks Deteoni !!

Theodore rocks too brother !!!
You are way talented !!!

I dont know about haze textures..but I used a alpha texture to hide some of the edge.
But with the q3map2 it didnt go hard black like I wanted to.