The Old Man
2002-08-31, 23:27
Author Message
KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 04 Aug 2002 06:20 am Post subject: Friggin Dynomite Script
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The dynomite objective script I made for my map keeps freezing the game. I kinda looked over it a couple times and didn't find anything that I thought was wrong...then again it's my first script.
Would anyone like me to post it, send it to them?
-Kuro
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eyeronik
Joined: 01 Aug 2002
Posts: 75
Location: uk
Posted: 04 Aug 2002 06:45 am Post subject:
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well try checking over the objectives tutorial and see where you might of gone wrong, you can find the error just as easily as anyone else
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 04 Aug 2002 06:49 am Post subject:
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doing it for the third time =). But yer script has 2 objectives, i only got one, I'm wingin' it lmao. And yes I delelted the italic captions. (they cause an immediate error).
Anyway I dunno how the errorlist would help me, the game doesn't display an error. It puts me as a spectator instantly and FREEZES =).
-Kuro
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Muffinman
Joined: 04 Aug 2002
Posts: 42
Location: Germany
Posted: 04 Aug 2002 06:53 am Post subject:
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so u destroy the objective like normal and then you switch automatically to spectator? the thing with the freezing doesn't sound like a script-problem to me but u could post your script here...
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 04 Aug 2002 07:03 am Post subject:
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no no, my map loads and it just pfft freezes. All I see on my screen is the axis spawn point and it looks like the Specators mode.
Anyway I made a txt copy of the script file and uploaded it to my site, I ain't gonna post something that big in this post.
Notes:
The C-47 objective hasn't been scripted (in reference to the map description). Hell I haven't even modeled it yet. The map name is airbase.bsp and the storage tanks on my map are targetname gasstorage and the tirgger is gasstorage_obj1
Script:
http://www.darkshadowshq.com/DSSF/airbase.txt
-KuroSatsu
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eyeronik
Joined: 01 Aug 2002
Posts: 75
Location: uk
Posted: 04 Aug 2002 07:06 am Post subject:
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its pretty obvious to delete the italic captions ,youd have to be a complete idiot to think you would need them
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Muffinman
Joined: 04 Aug 2002
Posts: 42
Location: Germany
Posted: 04 Aug 2002 07:09 am Post subject:
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this is no scripting problem, at least i can't imagine it could be. try it without any script and you will know for sure
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 04 Aug 2002 07:10 am Post subject:
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have you met my brother?
oh yes and I'll try that, thanks muffinman.
-K
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Muffinman
Joined: 04 Aug 2002
Posts: 42
Location: Germany
Posted: 04 Aug 2002 07:11 am Post subject:
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lol is this space-shrek?
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 04 Aug 2002 07:16 am Post subject:
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no it's moron from freakazoid!
BTW my map works without the script. I was able to blow up the tanks and everything...just not win.
-Kuro
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Midnight_Oil
Joined: 04 Aug 2002
Posts: 59
Location: Maine, USA
Posted: 04 Aug 2002 02:14 pm Post subject:
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hmmm...
did you put the mp script entity into your map?
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Muffinman
Joined: 04 Aug 2002
Posts: 42
Location: Germany
Posted: 04 Aug 2002 02:51 pm Post subject:
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could you post the settings u made at your gasstorage objective as well?
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 05 Aug 2002 09:51 am Post subject:
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midnight oil: I have no clue what that is (first script). What code is it? I did post my script. If you mean the purple box thing on my map "sctipt_multiplayer" yeah i got one of those.
alright here's the settings muffinman:
Storage Tank brushes (I selected them all and entered these settings)
type metal
dmg 76
health 0
scriptname gasstorage_obj1
mass 200
targetname gasstorage
classname func_explosive
and...hmm...i just noticed that the 3 flags I checked AREN'T checked...perhaps this is the problem (grrrr). And yes I DO remember checking them because spawnflags was set to 76 and in turn I set dmg to 76 (felt like it -shrugs-)
These SHOULD have been checked (and are now)
useshader, lowgrav, dynomite.
spawnflags is now 76
Trigger Texture:
track the Gas Storage
target gasstorage
scriptname gasstorage_obj1
score 100 (outrageous i know)
spawnflags 1 (AXIS objective)
classname trigger_objective_info
Checked flags:
axis_objective
And that's that =). I'm gonna recompile my map now and see if maybe the map didn't compile with my func_explosive flags checked. Or maybe I accidently turned them off when I was modifying the map last night.
Thanks,
-Kuro
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Midnight_Oil
Joined: 04 Aug 2002
Posts: 59
Location: Maine, USA
Posted: 05 Aug 2002 01:32 pm Post subject:
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Check boxes coming unchecked has been an ongoing problem for everyone. Make sure you have the latest version of radient that may help.
Yes the purple box is what I ment. Let us knpw how you make out.
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 05 Aug 2002 02:22 pm Post subject:
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I have the latest version =).
Anyway it didn't do nothin'. It still freezes...
It's kind of like it crashes to my desktop, cause I can use my mouse and my keyboard (numlock, capslock, etc...) isn't frozen. CRTL-ALT-DEL works. Anyway when I test my map it just shows a frozen RtCW Spectator screen. It won't even load up the limbo menu.
Maybe it's something in the top of the code.
-Kuro
Author Message
greekdish
Joined: 04 Aug 2002
Posts: 31
Posted: 05 Aug 2002 09:33 pm Post subject:
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Kuro....check out your wm_mapdescription at the top. Shorten it up. RTCW only allows you to have so many characters in the descripton. I think its 128 or something. I noticed yours is pretty long, so It might be the same thing. Try it out.
=HS= Audie Murphy
KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 04 Aug 2002 06:20 am Post subject: Friggin Dynomite Script
--------------------------------------------------------------------------------
The dynomite objective script I made for my map keeps freezing the game. I kinda looked over it a couple times and didn't find anything that I thought was wrong...then again it's my first script.
Would anyone like me to post it, send it to them?
-Kuro
Back to top
eyeronik
Joined: 01 Aug 2002
Posts: 75
Location: uk
Posted: 04 Aug 2002 06:45 am Post subject:
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well try checking over the objectives tutorial and see where you might of gone wrong, you can find the error just as easily as anyone else
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 04 Aug 2002 06:49 am Post subject:
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doing it for the third time =). But yer script has 2 objectives, i only got one, I'm wingin' it lmao. And yes I delelted the italic captions. (they cause an immediate error).
Anyway I dunno how the errorlist would help me, the game doesn't display an error. It puts me as a spectator instantly and FREEZES =).
-Kuro
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Muffinman
Joined: 04 Aug 2002
Posts: 42
Location: Germany
Posted: 04 Aug 2002 06:53 am Post subject:
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so u destroy the objective like normal and then you switch automatically to spectator? the thing with the freezing doesn't sound like a script-problem to me but u could post your script here...
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 04 Aug 2002 07:03 am Post subject:
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no no, my map loads and it just pfft freezes. All I see on my screen is the axis spawn point and it looks like the Specators mode.
Anyway I made a txt copy of the script file and uploaded it to my site, I ain't gonna post something that big in this post.
Notes:
The C-47 objective hasn't been scripted (in reference to the map description). Hell I haven't even modeled it yet. The map name is airbase.bsp and the storage tanks on my map are targetname gasstorage and the tirgger is gasstorage_obj1
Script:
http://www.darkshadowshq.com/DSSF/airbase.txt
-KuroSatsu
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eyeronik
Joined: 01 Aug 2002
Posts: 75
Location: uk
Posted: 04 Aug 2002 07:06 am Post subject:
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its pretty obvious to delete the italic captions ,youd have to be a complete idiot to think you would need them
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Muffinman
Joined: 04 Aug 2002
Posts: 42
Location: Germany
Posted: 04 Aug 2002 07:09 am Post subject:
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this is no scripting problem, at least i can't imagine it could be. try it without any script and you will know for sure
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 04 Aug 2002 07:10 am Post subject:
--------------------------------------------------------------------------------
have you met my brother?
oh yes and I'll try that, thanks muffinman.
-K
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Muffinman
Joined: 04 Aug 2002
Posts: 42
Location: Germany
Posted: 04 Aug 2002 07:11 am Post subject:
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lol is this space-shrek?
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 04 Aug 2002 07:16 am Post subject:
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no it's moron from freakazoid!
BTW my map works without the script. I was able to blow up the tanks and everything...just not win.
-Kuro
Back to top
Midnight_Oil
Joined: 04 Aug 2002
Posts: 59
Location: Maine, USA
Posted: 04 Aug 2002 02:14 pm Post subject:
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hmmm...
did you put the mp script entity into your map?
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Muffinman
Joined: 04 Aug 2002
Posts: 42
Location: Germany
Posted: 04 Aug 2002 02:51 pm Post subject:
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could you post the settings u made at your gasstorage objective as well?
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KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 05 Aug 2002 09:51 am Post subject:
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midnight oil: I have no clue what that is (first script). What code is it? I did post my script. If you mean the purple box thing on my map "sctipt_multiplayer" yeah i got one of those.
alright here's the settings muffinman:
Storage Tank brushes (I selected them all and entered these settings)
type metal
dmg 76
health 0
scriptname gasstorage_obj1
mass 200
targetname gasstorage
classname func_explosive
and...hmm...i just noticed that the 3 flags I checked AREN'T checked...perhaps this is the problem (grrrr). And yes I DO remember checking them because spawnflags was set to 76 and in turn I set dmg to 76 (felt like it -shrugs-)
These SHOULD have been checked (and are now)
useshader, lowgrav, dynomite.
spawnflags is now 76
Trigger Texture:
track the Gas Storage
target gasstorage
scriptname gasstorage_obj1
score 100 (outrageous i know)
spawnflags 1 (AXIS objective)
classname trigger_objective_info
Checked flags:
axis_objective
And that's that =). I'm gonna recompile my map now and see if maybe the map didn't compile with my func_explosive flags checked. Or maybe I accidently turned them off when I was modifying the map last night.
Thanks,
-Kuro
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Midnight_Oil
Joined: 04 Aug 2002
Posts: 59
Location: Maine, USA
Posted: 05 Aug 2002 01:32 pm Post subject:
--------------------------------------------------------------------------------
Check boxes coming unchecked has been an ongoing problem for everyone. Make sure you have the latest version of radient that may help.
Yes the purple box is what I ment. Let us knpw how you make out.
Back to top
KuroSatsu
Joined: 04 Aug 2002
Posts: 14
Posted: 05 Aug 2002 02:22 pm Post subject:
--------------------------------------------------------------------------------
I have the latest version =).
Anyway it didn't do nothin'. It still freezes...
It's kind of like it crashes to my desktop, cause I can use my mouse and my keyboard (numlock, capslock, etc...) isn't frozen. CRTL-ALT-DEL works. Anyway when I test my map it just shows a frozen RtCW Spectator screen. It won't even load up the limbo menu.
Maybe it's something in the top of the code.
-Kuro
Author Message
greekdish
Joined: 04 Aug 2002
Posts: 31
Posted: 05 Aug 2002 09:33 pm Post subject:
--------------------------------------------------------------------------------
Kuro....check out your wm_mapdescription at the top. Shorten it up. RTCW only allows you to have so many characters in the descripton. I think its 128 or something. I noticed yours is pretty long, so It might be the same thing. Try it out.
=HS= Audie Murphy