The Old Man
2002-09-01, 01:06
Author Message
demonspawn
Joined: 12 Aug 2002
Posts: 11
Posted: 24 Aug 2002 12:22 pm Post subject: Operation Evil Eye 23:57 hrs
--------------------------------------------------------------------------------
To: Agent Blazkowicz
From: Coronal RC. Tommelson
Commander, OSA Special Operations
Subject: Operation Dark Vengeance
William, Our sources have still been unable to confirm the integrity of drop-zone Victor. As of now, we are still a "Green Lite" and will commence operation "Dark Vengeance" on schedule.
Will update you at 7:42 hrs, at which point you will recieve final preparations for launch.
Make sure you have all your personal affairs in-order Agent Blazkowicz, rembember all our hopes rest on your shoulders.
Reguards
Rick
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eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 24 Aug 2002 02:24 pm Post subject:
--------------------------------------------------------------------------------
er?
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Midnight_Oil
Joined: 04 Aug 2002
Posts: 59
Location: Maine, USA
Posted: 25 Aug 2002 03:29 am Post subject:
--------------------------------------------------------------------------------
How about some screens, bobo?
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eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 25 Aug 2002 04:40 am Post subject:
--------------------------------------------------------------------------------
oh its a map release, did wonder, its just its in editing help, i guess he close to releasing his project,
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demonspawn
Joined: 12 Aug 2002
Posts: 11
Posted: 25 Aug 2002 08:43 am Post subject:
--------------------------------------------------------------------------------
Message received August 27 1943, 22:13hr
Encryption coded at source.
Deciphered by OAS Ultra department, 22:47hr
Classified TOP SECRET
From:
Nicoli Grevael, Franc-Tireur Partisan Resistance Force
As per your orders I have had my operatives keep close watch on the recent activities at the three concentration camps in question, what I have to report is both puzzling and potentially catastrophic.
Two of the three (codenamed Issimut and Dardium), no longer contain any activity, they have been cleared out; as to where the occupants have gone, it is still as yet, undetermined.
The speed in which this activity occurred is remarkable and I regret to report that I have been unable to determine where they have been taken. I assure you all access points into and out of the area were and have been closely monitored, its like our friends have just disappeared.
Due to this recent activity I have personally taken watch over Kessimit. Although there hasn’t been a mass exodus out of the camp, there has been an increased amount of traffic into the facility. Although I have little information to report as to the activities taking place within the compound I can report the presents of SS-Oberfuhrer Wilhelm Strasse who arrived on the morning of the 3rd. With out any other concrete information to go on I can only add that his presents here doesn’t sit well in my stomach. I feel we must act fast or many more of our friends may be lost.
I await further orders.
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eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 25 Aug 2002 03:18 pm Post subject:
--------------------------------------------------------------------------------
ok well you got me scared anyway
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demonspawn
Joined: 12 Aug 2002
Posts: 11
Posted: 25 Aug 2002 04:25 pm Post subject:
--------------------------------------------------------------------------------
Tactical briefing for Operation Evil Eye
September 4, 1942 10:27 hrs
We received the following message earlier this morning:
Message received September 4 1942, 9:22hr
Encryption coded at source.
Deciphered by OAS Ultra department, 9:53hr
Classified TOP SECRET
From:
Francisco Mochas, Franc-Tireur French Partisan Resistance Force
I received an open aired radio message late last night from Nicolas, it wasn’t encoded or secured and didn’t make much sense to me but here it is.
“Evil Eye is active in Kessimit. Camps in chaos, nothing but screams. Being followed, can’t shake them, must….”
The message was very broken up and sounded as if Nicolas was running, then it was abruptly cut off .
I fear; no I know Nicolas is no longer with us and fear that we have been compromised beyond repair. I have ordered a complete dismantling of our operation from this source.
When all is safe I will contact you.
Francisco
OSA High Command has preempted our initial target launch, and ordered a “Full Go”, condition Alpha. Because of these changes we have been unable to acquire the requested ordinance but have substituted what we feel are adequate replacements.
Our latest intelligence has a drop site deep in the heart of the Vercors mountain range, approximately 2.2 Kilometers south of the target.
Our meteorological forecast has a heavy storm front moving into the area.
Here are your final orders Agent Blazkowicz, good luck and God Speed
http://members.shaw.ca/demonspawn/Operation%20Evil%20Eye.zip
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eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 03:22 am Post subject:
--------------------------------------------------------------------------------
hmm, well i downloaded it and it doesnt work, i put the oee folder in the rtcw folder clicked away but unless it takes 10 minutes to load (duron 1ghz, 320mb, gf2, win2kpro) then it dont work for me, i tried twice, any ideas why, hmm on looking around, i dont see any bsp files? oh i see one, thought theyd be more than one, i tried loading via the mod menu to, just goes back to main menu, argh why wont it work
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demonspawn
Joined: 12 Aug 2002
Posts: 11
Posted: 26 Aug 2002 03:46 am Post subject:
--------------------------------------------------------------------------------
It seems that a few people are having a loading delay with "oee" There is quite a bit of unique content that is being pumped in.
So please hang in there, it will get past the loading screen I promise
Thanks for trying, if you can't get in then let me know and I'll do a recompile (40 hours)
Map on
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eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 07:06 am Post subject:
--------------------------------------------------------------------------------
ah yes i seen you say this in another forum, it takes 5 minutes! seems like forever, anyway im up to the bit where for some reason you can just walk through the door, like morph through it? its right at the start as you go into the mountain afte going trough the door thats closing as u running to it. Seems good so far apart from being too dark, its pretty hard to see and the ai seems a bit tough esp those sten guys but maybe thats just cos i anit played sp for ages, but the darkness is not so good, anyway going to play it again now see if i can progress bbl
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eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 08:24 am Post subject:
--------------------------------------------------------------------------------
hmm completed it, i didnt realise it was just one map, rather short, you going to add to it?
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demonspawn
Joined: 12 Aug 2002
Posts: 11
Posted: 26 Aug 2002 10:52 am Post subject:
--------------------------------------------------------------------------------
Yea I noticed the step through door after I released it. OOps , dam thing worked for 2 months then all of a sudden poof! I guess compiling isn't a science yet
I will be continuing with map 2 which will be alot longer.
I'm learning how to export md3's next and getting more indepth with my scripts so it may be a while. This one was full of alot of experiments as it is my first map. The next one should go alot quicker (as he says with his fingers crossed)
The lighting has been a pain in the butt. It seems for every advance I made in 1 area, 2 things screwed up somewhere else. My next map will take all the things I learned NOT to do, and avoid them.
Thanks for the feedback
Map on
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eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 02:22 pm Post subject:
--------------------------------------------------------------------------------
trial and error, lifes way,
other than the door and overall darkness, only outside, i thought it was quality workmanship, the ai was a tad tough but well placed i thought and it was a good interesting place, not too interested in reading tons of text though myself but i guess other peeps will be but i look forward to your next lot of stuff and you have certainly made something worthwhile and should be proud especially as its high quality, so youve got that mapping mind on your head so i look forward to more sp stuff from you, i still dont know why it took 5 minutes to load though
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demonspawn
Joined: 12 Aug 2002
Posts: 11
Posted: 24 Aug 2002 12:22 pm Post subject: Operation Evil Eye 23:57 hrs
--------------------------------------------------------------------------------
To: Agent Blazkowicz
From: Coronal RC. Tommelson
Commander, OSA Special Operations
Subject: Operation Dark Vengeance
William, Our sources have still been unable to confirm the integrity of drop-zone Victor. As of now, we are still a "Green Lite" and will commence operation "Dark Vengeance" on schedule.
Will update you at 7:42 hrs, at which point you will recieve final preparations for launch.
Make sure you have all your personal affairs in-order Agent Blazkowicz, rembember all our hopes rest on your shoulders.
Reguards
Rick
Back to top
eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 24 Aug 2002 02:24 pm Post subject:
--------------------------------------------------------------------------------
er?
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Midnight_Oil
Joined: 04 Aug 2002
Posts: 59
Location: Maine, USA
Posted: 25 Aug 2002 03:29 am Post subject:
--------------------------------------------------------------------------------
How about some screens, bobo?
Back to top
eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 25 Aug 2002 04:40 am Post subject:
--------------------------------------------------------------------------------
oh its a map release, did wonder, its just its in editing help, i guess he close to releasing his project,
Back to top
demonspawn
Joined: 12 Aug 2002
Posts: 11
Posted: 25 Aug 2002 08:43 am Post subject:
--------------------------------------------------------------------------------
Message received August 27 1943, 22:13hr
Encryption coded at source.
Deciphered by OAS Ultra department, 22:47hr
Classified TOP SECRET
From:
Nicoli Grevael, Franc-Tireur Partisan Resistance Force
As per your orders I have had my operatives keep close watch on the recent activities at the three concentration camps in question, what I have to report is both puzzling and potentially catastrophic.
Two of the three (codenamed Issimut and Dardium), no longer contain any activity, they have been cleared out; as to where the occupants have gone, it is still as yet, undetermined.
The speed in which this activity occurred is remarkable and I regret to report that I have been unable to determine where they have been taken. I assure you all access points into and out of the area were and have been closely monitored, its like our friends have just disappeared.
Due to this recent activity I have personally taken watch over Kessimit. Although there hasn’t been a mass exodus out of the camp, there has been an increased amount of traffic into the facility. Although I have little information to report as to the activities taking place within the compound I can report the presents of SS-Oberfuhrer Wilhelm Strasse who arrived on the morning of the 3rd. With out any other concrete information to go on I can only add that his presents here doesn’t sit well in my stomach. I feel we must act fast or many more of our friends may be lost.
I await further orders.
Back to top
eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 25 Aug 2002 03:18 pm Post subject:
--------------------------------------------------------------------------------
ok well you got me scared anyway
Back to top
demonspawn
Joined: 12 Aug 2002
Posts: 11
Posted: 25 Aug 2002 04:25 pm Post subject:
--------------------------------------------------------------------------------
Tactical briefing for Operation Evil Eye
September 4, 1942 10:27 hrs
We received the following message earlier this morning:
Message received September 4 1942, 9:22hr
Encryption coded at source.
Deciphered by OAS Ultra department, 9:53hr
Classified TOP SECRET
From:
Francisco Mochas, Franc-Tireur French Partisan Resistance Force
I received an open aired radio message late last night from Nicolas, it wasn’t encoded or secured and didn’t make much sense to me but here it is.
“Evil Eye is active in Kessimit. Camps in chaos, nothing but screams. Being followed, can’t shake them, must….”
The message was very broken up and sounded as if Nicolas was running, then it was abruptly cut off .
I fear; no I know Nicolas is no longer with us and fear that we have been compromised beyond repair. I have ordered a complete dismantling of our operation from this source.
When all is safe I will contact you.
Francisco
OSA High Command has preempted our initial target launch, and ordered a “Full Go”, condition Alpha. Because of these changes we have been unable to acquire the requested ordinance but have substituted what we feel are adequate replacements.
Our latest intelligence has a drop site deep in the heart of the Vercors mountain range, approximately 2.2 Kilometers south of the target.
Our meteorological forecast has a heavy storm front moving into the area.
Here are your final orders Agent Blazkowicz, good luck and God Speed
http://members.shaw.ca/demonspawn/Operation%20Evil%20Eye.zip
Back to top
eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 03:22 am Post subject:
--------------------------------------------------------------------------------
hmm, well i downloaded it and it doesnt work, i put the oee folder in the rtcw folder clicked away but unless it takes 10 minutes to load (duron 1ghz, 320mb, gf2, win2kpro) then it dont work for me, i tried twice, any ideas why, hmm on looking around, i dont see any bsp files? oh i see one, thought theyd be more than one, i tried loading via the mod menu to, just goes back to main menu, argh why wont it work
Back to top
demonspawn
Joined: 12 Aug 2002
Posts: 11
Posted: 26 Aug 2002 03:46 am Post subject:
--------------------------------------------------------------------------------
It seems that a few people are having a loading delay with "oee" There is quite a bit of unique content that is being pumped in.
So please hang in there, it will get past the loading screen I promise
Thanks for trying, if you can't get in then let me know and I'll do a recompile (40 hours)
Map on
Back to top
eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 07:06 am Post subject:
--------------------------------------------------------------------------------
ah yes i seen you say this in another forum, it takes 5 minutes! seems like forever, anyway im up to the bit where for some reason you can just walk through the door, like morph through it? its right at the start as you go into the mountain afte going trough the door thats closing as u running to it. Seems good so far apart from being too dark, its pretty hard to see and the ai seems a bit tough esp those sten guys but maybe thats just cos i anit played sp for ages, but the darkness is not so good, anyway going to play it again now see if i can progress bbl
Back to top
eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 08:24 am Post subject:
--------------------------------------------------------------------------------
hmm completed it, i didnt realise it was just one map, rather short, you going to add to it?
Back to top
demonspawn
Joined: 12 Aug 2002
Posts: 11
Posted: 26 Aug 2002 10:52 am Post subject:
--------------------------------------------------------------------------------
Yea I noticed the step through door after I released it. OOps , dam thing worked for 2 months then all of a sudden poof! I guess compiling isn't a science yet
I will be continuing with map 2 which will be alot longer.
I'm learning how to export md3's next and getting more indepth with my scripts so it may be a while. This one was full of alot of experiments as it is my first map. The next one should go alot quicker (as he says with his fingers crossed)
The lighting has been a pain in the butt. It seems for every advance I made in 1 area, 2 things screwed up somewhere else. My next map will take all the things I learned NOT to do, and avoid them.
Thanks for the feedback
Map on
Back to top
eyeronik
Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 02:22 pm Post subject:
--------------------------------------------------------------------------------
trial and error, lifes way,
other than the door and overall darkness, only outside, i thought it was quality workmanship, the ai was a tad tough but well placed i thought and it was a good interesting place, not too interested in reading tons of text though myself but i guess other peeps will be but i look forward to your next lot of stuff and you have certainly made something worthwhile and should be proud especially as its high quality, so youve got that mapping mind on your head so i look forward to more sp stuff from you, i still dont know why it took 5 minutes to load though
Back to top