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The Old Man
2002-09-01, 01:06
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demonspawn



Joined: 12 Aug 2002
Posts: 11

Posted: 24 Aug 2002 12:22 pm Post subject: Operation Evil Eye 23:57 hrs

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To: Agent Blazkowicz
From: Coronal RC. Tommelson
Commander, OSA Special Operations

Subject: Operation Dark Vengeance

William, Our sources have still been unable to confirm the integrity of drop-zone Victor. As of now, we are still a "Green Lite" and will commence operation "Dark Vengeance" on schedule.

Will update you at 7:42 hrs, at which point you will recieve final preparations for launch.

Make sure you have all your personal affairs in-order Agent Blazkowicz, rembember all our hopes rest on your shoulders.

Reguards
Rick

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eyeronik



Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 24 Aug 2002 02:24 pm Post subject:

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er?

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Midnight_Oil



Joined: 04 Aug 2002
Posts: 59
Location: Maine, USA
Posted: 25 Aug 2002 03:29 am Post subject:

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How about some screens, bobo?

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eyeronik



Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 25 Aug 2002 04:40 am Post subject:

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oh its a map release, did wonder, its just its in editing help, i guess he close to releasing his project,

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demonspawn



Joined: 12 Aug 2002
Posts: 11

Posted: 25 Aug 2002 08:43 am Post subject:

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Message received August 27 1943, 22:13hr
Encryption coded at source.
Deciphered by OAS Ultra department, 22:47hr

Classified TOP SECRET

From:
Nicoli Grevael, Franc-Tireur Partisan Resistance Force
As per your orders I have had my operatives keep close watch on the recent activities at the three concentration camps in question, what I have to report is both puzzling and potentially catastrophic.
Two of the three (codenamed Issimut and Dardium), no longer contain any activity, they have been cleared out; as to where the occupants have gone, it is still as yet, undetermined.
The speed in which this activity occurred is remarkable and I regret to report that I have been unable to determine where they have been taken. I assure you all access points into and out of the area were and have been closely monitored, its like our friends have just disappeared.

Due to this recent activity I have personally taken watch over Kessimit. Although there hasn’t been a mass exodus out of the camp, there has been an increased amount of traffic into the facility. Although I have little information to report as to the activities taking place within the compound I can report the presents of SS-Oberfuhrer Wilhelm Strasse who arrived on the morning of the 3rd. With out any other concrete information to go on I can only add that his presents here doesn’t sit well in my stomach. I feel we must act fast or many more of our friends may be lost.
I await further orders.

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eyeronik



Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 25 Aug 2002 03:18 pm Post subject:

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ok well you got me scared anyway

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demonspawn



Joined: 12 Aug 2002
Posts: 11

Posted: 25 Aug 2002 04:25 pm Post subject:

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Tactical briefing for Operation Evil Eye
September 4, 1942 10:27 hrs

We received the following message earlier this morning:

Message received September 4 1942, 9:22hr
Encryption coded at source.
Deciphered by OAS Ultra department, 9:53hr

Classified TOP SECRET

From:
Francisco Mochas, Franc-Tireur French Partisan Resistance Force
I received an open aired radio message late last night from Nicolas, it wasn’t encoded or secured and didn’t make much sense to me but here it is.

“Evil Eye is active in Kessimit. Camps in chaos, nothing but screams. Being followed, can’t shake them, must….”

The message was very broken up and sounded as if Nicolas was running, then it was abruptly cut off .
I fear; no I know Nicolas is no longer with us and fear that we have been compromised beyond repair. I have ordered a complete dismantling of our operation from this source.
When all is safe I will contact you.
Francisco

OSA High Command has preempted our initial target launch, and ordered a “Full Go”, condition Alpha. Because of these changes we have been unable to acquire the requested ordinance but have substituted what we feel are adequate replacements.
Our latest intelligence has a drop site deep in the heart of the Vercors mountain range, approximately 2.2 Kilometers south of the target.
Our meteorological forecast has a heavy storm front moving into the area.

Here are your final orders Agent Blazkowicz, good luck and God Speed

http://members.shaw.ca/demonspawn/Operation%20Evil%20Eye.zip

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eyeronik



Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 03:22 am Post subject:

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hmm, well i downloaded it and it doesnt work, i put the oee folder in the rtcw folder clicked away but unless it takes 10 minutes to load (duron 1ghz, 320mb, gf2, win2kpro) then it dont work for me, i tried twice, any ideas why, hmm on looking around, i dont see any bsp files? oh i see one, thought theyd be more than one, i tried loading via the mod menu to, just goes back to main menu, argh why wont it work

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demonspawn



Joined: 12 Aug 2002
Posts: 11

Posted: 26 Aug 2002 03:46 am Post subject:

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It seems that a few people are having a loading delay with "oee" There is quite a bit of unique content that is being pumped in.
So please hang in there, it will get past the loading screen I promise

Thanks for trying, if you can't get in then let me know and I'll do a recompile (40 hours)

Map on

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eyeronik



Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 07:06 am Post subject:

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ah yes i seen you say this in another forum, it takes 5 minutes! seems like forever, anyway im up to the bit where for some reason you can just walk through the door, like morph through it? its right at the start as you go into the mountain afte going trough the door thats closing as u running to it. Seems good so far apart from being too dark, its pretty hard to see and the ai seems a bit tough esp those sten guys but maybe thats just cos i anit played sp for ages, but the darkness is not so good, anyway going to play it again now see if i can progress bbl

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eyeronik



Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 08:24 am Post subject:

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hmm completed it, i didnt realise it was just one map, rather short, you going to add to it?

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demonspawn



Joined: 12 Aug 2002
Posts: 11

Posted: 26 Aug 2002 10:52 am Post subject:

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Yea I noticed the step through door after I released it. OOps , dam thing worked for 2 months then all of a sudden poof! I guess compiling isn't a science yet

I will be continuing with map 2 which will be alot longer.
I'm learning how to export md3's next and getting more indepth with my scripts so it may be a while. This one was full of alot of experiments as it is my first map. The next one should go alot quicker (as he says with his fingers crossed)

The lighting has been a pain in the butt. It seems for every advance I made in 1 area, 2 things screwed up somewhere else. My next map will take all the things I learned NOT to do, and avoid them.

Thanks for the feedback

Map on

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eyeronik



Joined: 01 Aug 2002
Posts: 76
Location: uk
Posted: 26 Aug 2002 02:22 pm Post subject:

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trial and error, lifes way,

other than the door and overall darkness, only outside, i thought it was quality workmanship, the ai was a tad tough but well placed i thought and it was a good interesting place, not too interested in reading tons of text though myself but i guess other peeps will be but i look forward to your next lot of stuff and you have certainly made something worthwhile and should be proud especially as its high quality, so youve got that mapping mind on your head so i look forward to more sp stuff from you, i still dont know why it took 5 minutes to load though

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The Old Man
2002-09-01, 01:06
demonspawn



Joined: 12 Aug 2002
Posts: 11

Posted: 26 Aug 2002 02:38 pm Post subject:

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Thanks eyeronik,
My next map is going to focus more on the scripting so I'll be testing alot of things as I go which will give me a better indication of enemy pacing.

The load times is going to be a major focus for my next release. It must be something to do with the sp directory structure I set up, maybe the engine had to look in too many directories or something? I'll be re-organizing my directories anyway as I had a hell of a time creating the PK3 with the set-up I was using.

I appreciate the input/accolades, I'm quite happy about my first map. Some excellent lessons learned. (not as much PR before the release next time )

Taking a few days off and then.....

Map on

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Ghast



Joined: 04 Aug 2002
Posts: 36
Location: Los Angeles
Posted: 27 Aug 2002 05:19 am Post subject:

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Great level, thoroughly enjoyed playing it because of some of the extras touches you put in. Seeing what's possible, and what could be different is so helpful to my own efforts!

I am facing some similar choices. Using the notebook, clipboards, how important are they really? I am considering using hints to tell the story or purely visuals. Having objectives that when completed check themselves off seems more important, only kleigsmarine has had this so far?? Don't know if they wroteover a default file or not???

Anyway, the level was a lot of fun. I shot out the searchlight from a distance so the guard at the top of the ladder was waiting for me, tough killing him. Don't know if he would have otherwise.

Blowing out the back of the creepy prison cell and sneaking up on guard was fun too.

Used panzerfaust in courtyard, but I agree dim lighting made final enemies unnecessarily eyestraining to target. *G*

Liked the fact that many enemies chose to hide rather than reappear predictably, made game much more immersive.

demonspawn



Joined: 12 Aug 2002
Posts: 11

Posted: 29 Aug 2002 01:52 pm Post subject:

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Thanks for the feedback ghast.
The lighting was a monumental chore, I won't do it like that again as the light Juniors were not very useful or easy to tune/implement.
The outer courtyard of the Chateau was originally way tougher. I felt what I had there could be moved to the second map.
The clipboard and notebook were quite easy to implement but using them in conjunction with the hint brushes would be a better way to go.

All in all for my first mapping experience with Radiant/quake I'm happy with it. I will make some modifications to this map (very few) and will work on the second map now. I've learned a ton of stuff and feel the second one will go much faster.
My first task is to get exporting/importing procedure down as I have a bunch of new md3's that I'll be needing.

Thanks again
Map on