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View Full Version : w00t: dm_prisonyard


Prime8
2003-07-05, 23:47
just a small dueling map, but its my first finished product. uber thanks to Dt. =)

www.theactionleaguenow.com/prime8/files/dm_prisonyard.zip

screenshots--->
www.theactionleaguenow.com/prime8/files/shot0029.jpg
www.theactionleaguenow.com/prime8/files/shot0021.jpg

there are more screenshots if you want more.

MuffinMan
2003-07-06, 01:32
congrats prime! will have a look at it immediately!

Detoeni
2003-07-07, 23:48
Some nice bits, and a few problems...

Your game script should be in the "maps" folder, not the "script" folder. You need an arena file in your "scripts" folder so wolf can see your map.

Mmmm think you bit off more than you could chew with the spirel stairs. There are many flaws with them, they let down the good work you'v done in other places. It might be best to replace them with something a bit easier to make (they can be a right pain if you not used to making them).

Also you could use more light in the outside areas,

write a custom shader for the sky(just copy the original and give it a new name "textures/prime/prime_sky" then replace:

q3map_surfacelight 60

with
q3map_skylight 60 3 //incress 3 for more light=longer compile

remove _ambient and colour from world spawn and add -bounce "8" to your light compile, it will take a while longer than normal.
Will look nice:)

So one last point you said it was a dm map....so wheres the bounce pads???

Spot the Q3 freak:P
:D

Prime8
2003-07-08, 10:18
"jump-pads" sind verbotten! heir sind die politzei!
yea um, im a rtcw freak...

as for the rest of that stuff...you helped me with quite a bit of this map dt, so you KNOW how big of a newb i am...

i have plans for modifying it and creating mp_prisonyard, so i can give that stuff a shot.

MuffinMan
2003-07-08, 11:35
one more thing i recognized - your towers are lit with a bright white light while the rest of the map has a more orange/warm colour, looks a bit odd... same for your lights in the hall with the rooms.. everything bright white light just above the lights there is a little spot with an other light.
apart from that i somehow thought the doors are a bit too high, not sure about this though

anyway nice map, i'm not a big dm-fan myself but the court looks good and your stairs would be good if you aligned them a bit better, just as dt said, tell us when you have modified it so we can have a look at it again!