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View Full Version : How do i make these kool railings


The Old Man
2002-09-01, 00:17
skidz



Joined: 26 Aug 2002
Posts: 9

Posted: 30 Aug 2002 05:09 pm Post subject: How do i make these kool railings

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How would i make these kool looking railings from the beach MP map. Heres some screens

http://skidzfilez.netfirms.com/rail2.jpg

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Muffinman



Joined: 04 Aug 2002
Posts: 42
Location: Germany
Posted: 30 Aug 2002 05:15 pm Post subject:

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make cylinders and drag the vertices this way, only make a cylinder and press "v" and try around a bit
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Never argue with an idiot, he'll lower you to his level and then beat you with experience!

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nix



Joined: 04 Aug 2002
Posts: 25

Posted: 30 Aug 2002 09:59 pm Post subject:

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i had tied bending vertices and found it a bit frustrating. somehow i decided to try patch bending. i'll give you the run down of what i did.
firstly, i created a long brush and converted it into a cylinder (curve>more cylinders>dense cylinder). i placed this one where i needed it for my purposes.
secondly, i created a smaller brush closer to the floor, and turned it into a cylinder as well. these two cylinders have the same volume (they have the same amount of open space inside).
third, i cloned the smaller cylinder. this clone i moved upwards so that the bottom of the new cylinder matched up flush with the top of the original cylinder you cloned from.
next, enter the "patch bend mode". this will give you a few pop ups with directions in how to set those options (become friends with tab and enter!).
for the first set of coordinates you have to set, use the row of coordinates you'd most like your bend to occur at. for my purposes i had selected the set closest to the edge of the cylinder i had cloned the one i'm bending from, which are pretty low, but still a short ways up from the edge.
as my rotation axis (second option) i chose the column furthest to the end i wanted to bed towards.
for the side i wanted to bend, i chose the top half.
once you select which side you want to bend, it will prompt you to bend it using the mouse. i clicked to the left of my object, and dragged the mouse upwards, to make it bend to the right and at an upward angle. you can see it barely fails to match up to the long cylinder. this is easily corrected by turning off patch bend (same button as before) and dragging the edge of the patch to enlarge it slightly upwards, or you can simply elect to move the long cylinder down slightly to match up with your patch, which may well be the easiest method.
put some lights on the long cylinder, and throw water in the bottom of the room, and you end up with a waterlogged pipeworks.

this method i'd used to make pipes, and they're somewhat big. however, by applying the same principles to much thinner cylinders, you could probably accomplish the rails with bent ends on them.

for a version of this with pictures that show you step by step with identicle text, feel free to visit http://sio.midco.net/nix/wolf/pipes.html. the pictures are fairly large, so use at your own discretion. may be slow.

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sock



Joined: 28 Aug 2002
Posts: 3

Posted: 30 Aug 2002 10:56 pm Post subject:

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The architecture style that RTCW will be remembered for is railings! They are everywhere, you had vents/ducting in HL, crates in Q2, curves in Q3 and railings in RTCW. There is 2 different styles of railings in RTCW mainly due to 2 different developers.

In the main pk3 file you will find mp_base.map. This map is a classic example of 2 different styles. Over by radar 2 station you will find your classic railing going around the top section, round a corner and down a staircase.

The second style is in a staircase below radar station 1. It has less curve meshes and looks different. There is is a brush version floating around the map as well but they really are only used when poly count is tight.

With a bit of cut and paste you can have the basic templates for creating all your railings to your hearts content. Why re-invent the wheel when you have a perfect templates to scale as well!

Sock
3D Brush Monkey

surrenderdorothy
2002-09-06, 20:02
HEAR HEAR!

Ghast
2002-09-06, 20:12
Is this the same spot in mp_beach.map that everyone complains about lagging terribly and Splash Damage wants to make an update for, something about excessive backface culling dragging down the CPU and poorly implemented hinting? *WEG*

surrenderdorothy
2002-09-06, 20:20
Think so,yeah.
But I dont think its the fault of the railings!LOL!!!