PDA

View Full Version : Checkpoint Objective


The Old Man
2002-09-01, 00:01
Author Message
Laxer420



Joined: 21 Aug 2002
Posts: 3

Posted: 21 Aug 2002 10:57 pm Post subject: Checkpoint Objective

--------------------------------------------------------------------------------

Is it possible to tie a door opening to a team controlling a checkpoint for a SET AMOUNT OF TIME? IE The Allies take the CP and hold it for 2 minutes, thus triggering a door to open. If the Axis reclaim the CP before the 2 minutes is up, the timer resets and the Allies must start over. Once the door is open the CP becomes worthless (or better yet a forward spawn point, but that may be to hard or even impossible to script, I don't know) and play can flow into an objective based, attack/defend style.
I'm trying to combine CP style concentrated fire fights with objective based tactics.
Any ideas appreciated
Lax

Back to top


Detoeni



Joined: 04 Aug 2002
Posts: 29
Location: U.K.
Posted: 23 Aug 2002 09:40 am Post subject:

--------------------------------------------------------------------------------

Good Day All
I don't know if this will work, you can trigger enitites from the script(see beach script, siren sound), So to open the door have a target_lock with the name door_function, key 0 to unlock the door, target the door. Then target_delay with the name door_function,wait 2, target the door. check toggel on the function_door(tis will keep the door open).
Now I dont know much about scripting but as I understand it you need to make the script to make a pop-up message "allied team has the flag"
then the script changes the objective status, then theres a comand "wait
in seconds"(There is a comand for this, Im not 100% if this exsample is right, think I saw it one of eyeroniks tutorials) then you get the script to target the door_function.
Now the problem I dont know if the axis side retaking the flag will stop the line "wait in seconds" in the script. But if it does stop this count down it could work.
Sorry cant be more help than this.
Dt.

Back to top


Laxer420



Joined: 21 Aug 2002
Posts: 3

Posted: 24 Aug 2002 12:55 am Post subject:

--------------------------------------------------------------------------------

here is my solution if anyone was wondering:

http://home.swfla.rr.com/laxerhttp/tld_1.zip

I used a King of the Hill script as the base for the countdown and a script-mover triggered by an alertentity to open the door. I think this could be a fresh new way to complete objectives. Now you have KOTH/checkpoint style, intense, concentrated fire fights at the CP while still having the defend/attack elements of MP

Lax