eyeronik
2003-01-28, 00:51
Another day another q3map!:) just noticed .37 is out im still on .33 not wanting to change :p but im changing now to .37, slight thing thats put me off was the light change, not having to do vis and bsp every time, but i realise now you still can, or at least i think you can, because i dont fancy messing on with my compile bat file :)
2.3.37 (2003-01-24)
- Building from GtkRadiant CVS trunk
- Added new brush bevel code by MrElusive to fix lingering aas problems (sweet!)
- Added -snap N arg to BSP phase for axial bevel plane snapping to reduce
clipped model plane count (note: will muck with above, use with care)
- Patches in terrain entities should now have proper vertex alpha set
- Fixed bug in fur code where fur was being limited to 2 layers (thanks pazur)
- Reduced vertexlight search area to a reasonable size to keep vertex lighting
times down
http://shaderlab.com/q3map2/2.3/q3map_2.3.37_win32_x86.zip
http://shaderlab.com/q3map2/2.3/q3map_2.3.37_linux_x86.tar.gz
http://shaderlab.com/q3map2/2.3/
http://shaderlab.com/q3map2/2.3/readme.txt
2.3.37 (2003-01-24)
- Building from GtkRadiant CVS trunk
- Added new brush bevel code by MrElusive to fix lingering aas problems (sweet!)
- Added -snap N arg to BSP phase for axial bevel plane snapping to reduce
clipped model plane count (note: will muck with above, use with care)
- Patches in terrain entities should now have proper vertex alpha set
- Fixed bug in fur code where fur was being limited to 2 layers (thanks pazur)
- Reduced vertexlight search area to a reasonable size to keep vertex lighting
times down
http://shaderlab.com/q3map2/2.3/q3map_2.3.37_win32_x86.zip
http://shaderlab.com/q3map2/2.3/q3map_2.3.37_linux_x86.tar.gz
http://shaderlab.com/q3map2/2.3/
http://shaderlab.com/q3map2/2.3/readme.txt