The Old Man
2002-08-31, 23:43
Author Message
nix
Joined: 04 Aug 2002
Posts: 25
Posted: 07 Aug 2002 09:11 pm Post subject: bug zapper
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so, i'm trying to make an electric fence. my thought was that i'd make a line of fence (check), right click and make it into a trigger_multiple so that it'll trigger each time someone gets near it, and target it to a shooter_tesla. unfortunately, it would seem that trigger_multiple doesn't have a target key so that i can point it at the shooter_tesla. also, the shooter_tesla seems to actually only function within a certain range of the entity, rather than the entire length of the trigger- ie it "shoots": from the little entity box, not the fence itself. does it require a trigger brush to point to the shooter? or can the trigger multiple work? thanks.
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krekits
Joined: 04 Aug 2002
Posts: 33
Posted: 08 Aug 2002 03:20 am Post subject:
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Select the brush that you use for the trigger. Then select the shooter. Press CTRL + 'k'. Entities are now connected.
You can manually create the target key in the entity properties dialog box. Just type 'target' and whatever name you want to give the target key.
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nix
Joined: 04 Aug 2002
Posts: 25
Posted: 08 Aug 2002 09:59 pm Post subject:
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does the trigger have to be a trigger brush then? or can it be just a nodraw with an alpha texture for bars?
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krekits
Joined: 04 Aug 2002
Posts: 33
Posted: 09 Aug 2002 12:34 am Post subject:
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Of course it does, how would a normal, structural brush know what to trigger?
Short answer: yes, it has to be a trigger brush, or any other entity that is capable of triggering.
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nix
Joined: 04 Aug 2002
Posts: 25
Posted: 09 Aug 2002 12:36 am Post subject:
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well i only asked because you can create a trigger_multiple entity.
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krekits
Joined: 04 Aug 2002
Posts: 33
Posted: 10 Aug 2002 02:41 am Post subject:
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Yes, that is another way to do it. It can however NOT 'be just a nodraw with an alpha texture for bars'.
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eyeronik
Joined: 01 Aug 2002
Posts: 75
Location: uk
Posted: 12 Aug 2002 12:23 pm Post subject:
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why not make a brush with the fence texture on from alpha textures or whatever, and then make a trigger brush on it and make that a trigger hurt, surely this is a better way than the trigger multiple? dont see why you need that really.
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nix
Joined: 04 Aug 2002
Posts: 25
Posted: 12 Aug 2002 08:37 pm Post subject:
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well i was thinking that the trigger hurt had only two options- the sizzle sound, or silent, and i prefer the weird sparking sound from the tesla gun, whichi assume you can only get from the shooter_tesla.
i think you may be suggesting what i had initially tried though eyeronik. i had a regular brush with the nodraw and my alpha texture, and had made it a trigger hurt, but i can't recall whether it worked out properly or not. i do, however, know that the trigger brush/ shooter_tesla is definitely not working. i tested it, and if i get into the area of the trigger brush it locks up wolfenstein and ends up crashing it out.
any way to get the tesla sound for a trigger hurt?
nix
Joined: 04 Aug 2002
Posts: 25
Posted: 07 Aug 2002 09:11 pm Post subject: bug zapper
--------------------------------------------------------------------------------
so, i'm trying to make an electric fence. my thought was that i'd make a line of fence (check), right click and make it into a trigger_multiple so that it'll trigger each time someone gets near it, and target it to a shooter_tesla. unfortunately, it would seem that trigger_multiple doesn't have a target key so that i can point it at the shooter_tesla. also, the shooter_tesla seems to actually only function within a certain range of the entity, rather than the entire length of the trigger- ie it "shoots": from the little entity box, not the fence itself. does it require a trigger brush to point to the shooter? or can the trigger multiple work? thanks.
Back to top
krekits
Joined: 04 Aug 2002
Posts: 33
Posted: 08 Aug 2002 03:20 am Post subject:
--------------------------------------------------------------------------------
Select the brush that you use for the trigger. Then select the shooter. Press CTRL + 'k'. Entities are now connected.
You can manually create the target key in the entity properties dialog box. Just type 'target' and whatever name you want to give the target key.
Back to top
nix
Joined: 04 Aug 2002
Posts: 25
Posted: 08 Aug 2002 09:59 pm Post subject:
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does the trigger have to be a trigger brush then? or can it be just a nodraw with an alpha texture for bars?
Back to top
krekits
Joined: 04 Aug 2002
Posts: 33
Posted: 09 Aug 2002 12:34 am Post subject:
--------------------------------------------------------------------------------
Of course it does, how would a normal, structural brush know what to trigger?
Short answer: yes, it has to be a trigger brush, or any other entity that is capable of triggering.
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nix
Joined: 04 Aug 2002
Posts: 25
Posted: 09 Aug 2002 12:36 am Post subject:
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well i only asked because you can create a trigger_multiple entity.
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krekits
Joined: 04 Aug 2002
Posts: 33
Posted: 10 Aug 2002 02:41 am Post subject:
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Yes, that is another way to do it. It can however NOT 'be just a nodraw with an alpha texture for bars'.
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eyeronik
Joined: 01 Aug 2002
Posts: 75
Location: uk
Posted: 12 Aug 2002 12:23 pm Post subject:
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why not make a brush with the fence texture on from alpha textures or whatever, and then make a trigger brush on it and make that a trigger hurt, surely this is a better way than the trigger multiple? dont see why you need that really.
Back to top
nix
Joined: 04 Aug 2002
Posts: 25
Posted: 12 Aug 2002 08:37 pm Post subject:
--------------------------------------------------------------------------------
well i was thinking that the trigger hurt had only two options- the sizzle sound, or silent, and i prefer the weird sparking sound from the tesla gun, whichi assume you can only get from the shooter_tesla.
i think you may be suggesting what i had initially tried though eyeronik. i had a regular brush with the nodraw and my alpha texture, and had made it a trigger hurt, but i can't recall whether it worked out properly or not. i do, however, know that the trigger brush/ shooter_tesla is definitely not working. i tested it, and if i get into the area of the trigger brush it locks up wolfenstein and ends up crashing it out.
any way to get the tesla sound for a trigger hurt?