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View Full Version : Nice job!


Hydra
2002-11-15, 06:58
Just stumbled across your tutorials, great work, very useful stuff

I like the style, not too newbish like alot of tutorials are.

As I'd not done any RTCW mapping the objectives/documents tuorials were of most use.

I'd have liked too see some expansion on the func_door_rotating tutorial. I already know how to create rotating stuff (as I'd done q3f mapping) with regards to brush placement, but what about going in to a bit of detail about the other entity keys?

like say, picking up a key somewhere, and then using it to open a func_door_rotating that stays open when it's unlocked.

Another tutorial that would be nice, would be how to create a lift that can move between 3 floors just like a normal lift does while allowing the play to actually call the lift via a button on each floor and select the destination floor from inside the lift... (or at least, up or down)

eyeronik
2002-11-17, 15:47
well how much is there to know about a func door rotating, not much. it does describe the values too in the box above it so theres nothing more you can write about func doors settings in that respect. The key thing is really another tutorial, its more a scripted thing than a case of choosing an entity key. I havent done anything like this myself, if someone wants to submit a tutorial about it that would be great.

The lift, well, a scripting horror, pointy has done one, not sure if its exactly what you want, lifts for some reason are always extremely complicated on any game, check www.planetpointy.com and see if you can find the lift tut