Hydra
2002-11-15, 06:58
Just stumbled across your tutorials, great work, very useful stuff
I like the style, not too newbish like alot of tutorials are.
As I'd not done any RTCW mapping the objectives/documents tuorials were of most use.
I'd have liked too see some expansion on the func_door_rotating tutorial. I already know how to create rotating stuff (as I'd done q3f mapping) with regards to brush placement, but what about going in to a bit of detail about the other entity keys?
like say, picking up a key somewhere, and then using it to open a func_door_rotating that stays open when it's unlocked.
Another tutorial that would be nice, would be how to create a lift that can move between 3 floors just like a normal lift does while allowing the play to actually call the lift via a button on each floor and select the destination floor from inside the lift... (or at least, up or down)
I like the style, not too newbish like alot of tutorials are.
As I'd not done any RTCW mapping the objectives/documents tuorials were of most use.
I'd have liked too see some expansion on the func_door_rotating tutorial. I already know how to create rotating stuff (as I'd done q3f mapping) with regards to brush placement, but what about going in to a bit of detail about the other entity keys?
like say, picking up a key somewhere, and then using it to open a func_door_rotating that stays open when it's unlocked.
Another tutorial that would be nice, would be how to create a lift that can move between 3 floors just like a normal lift does while allowing the play to actually call the lift via a button on each floor and select the destination floor from inside the lift... (or at least, up or down)