View Full Version : welcome back omnix
grizzlybear
2002-11-11, 17:46
hehehe omnix is a rookie
lol
me thinks not
ermm.... i think u need to change ur tag ;P
welcome back spud
lol just noticed it sez im a veteran lmao
(i think i need to change mine):D
errrr...... Thanx there Grizzlybear.
Have not had RTCW installed in awhile.
been playing with 3dsmax. I put my first simple box model into RTCW today with a spiderman pic for a skin. Got new q3map2 installed and working with the new version of easygen (lightmaped terrain) still need to go over the new functions.
Waiting for the new GTKRadiant to come out 1.2.11
Well, just working with 3dsmax and trying to find what you can do with it concerning RTCW. thanx for the holler......
fun mapping.
eyeronik
2002-11-12, 10:31
yeh i added loads of member groups, like for certain amount of posts, like 1 your a gib, 10 your a rookie, 15, etc, they go up in about 20's or 25's
wish someone would make some map models for wolf like a toilet, bath, bed, park bench etc, stuff like that. Think theres a problem in converting to md3 files though too.
grizzlybear
2002-11-12, 17:22
mi lad showed a bit of interest in mappin 4 c&c renegade so i got gmax
ive just finished makin a head :D
i think that has the rtcw importer (not looked that close yet)
gmax is the free version of 3dsmax init so eye dont wish DO :P
the tuts r as good as urs so its easy to pick up
get to it eye :)
3dsmax....
there is no problem geting them to export to md3 for rtcw using 3dsmax.
The problem comes trying to texture the things as quake III has limitations.
I use chillskinner which does alot of the tedious work for you and textporter to paint the parts in Photoshop or psp.
thats a good idea, make some prefab modesl for RTCW......... now If I was creative enough and good enough in 3dsmax it would not be a problem.
Have to learn a paint program to.
All fun though.
Did import a bitmap (like easygen) into 3dsmax and made a mountain background for a props_skyportal in a test map. Looked ok, but the model needs more color and lower polycount as the first q3map I tried did not like the 1000 polys per surface. The new q3map did the job.
3dsmax does rock and can do all kinds of things. If I don't get in trouble for saying this you can get a copy off of emule, edonkey, or kazaa lite. need a fast connection as its in the 100 meg range.
well, fun mapping............
(the sound of bloodhounds is heard in the distance) Run, omnix32, run, they're after you!!!!
Yeppers, my need for different treasure has got me following the same tut merrygoround. A treasure model trove would be peachy!
I would like some new creatures, or a dragon flying around in a MP map, but I don't think a script mover with a model2 value can be animated. Limitations, limitations.........doooooohhhhhhh.
how bout a monster in a cage for looks??
I suppose a everyday tooth brush would be fine,
there's no pig/rat/ to play with in RTCW, don't know if this means fourlegged beasties are impossible or not???
The loper and the not used skeleton warrior seem to be structured differently. Played Frankenstein and had skeleton legs whirling as a lark - Tasmanian Devil map?
I think I saw some animated dogs in a map called norway.
Also in sp_sfm they (i think) used a tank with scripted amamation.
MuffinMan
2002-11-13, 17:47
one thought about the dragon flying in the air - <grin> you could place the model inside of a skybox and not move the model with your scriptmover but the box itself! :)
Now thats an idea.......... problem is that the props_skyportal will not see an entity such as a func_rotating or script_mover......... Tried variations of that already............
It would be possible in SP mode to have a model dragon fly around, Nerve however was not really paying attention to what Grey Matter was doing and forgot about some of the cool things they could have done had they been paying attention. I am glad nerve is no longer working on RTCW........
I am keeping my fingers crossed that Mad Doc is an improvement! *G*
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