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View Full Version : Mapping Extreme/ Where next??


omnix32
2002-10-26, 22:41
Well, I am impressed by all the responses to the questions in this forum. Great Job on the shader question there EyeRonik!!!
I myself have zero time to map right now, but am playing with 3dsmax.

Lets keep in mind the best maps come from the heart, not what you think people will like. There are so many RTCW maps with what I call dead space. Most of the weapons are given to you so there is no reason to go several hallways down to a secluded room to end up with nothing. Being creative with engine limits and gameplay in mind is a challenge. Keeping players in the action while getting your ideas in 3d without to much slowdown takes forthought and skill.

Know your editor in and out. Read the shader manuel over as well as all the articles you can get your hands on. Being limited with your knowledge of the editor will only frustrate you. Know how leafnods are arranged and know what will split them. The point?? Learn, Learn, Learn..........
True love of mapping does not limit you to just RTCW. You can get alot of ideas playing other games and playing with there map editors. We have Unreal Tournament 2003 out now. Truly awsome graphics though not much for shadows.
Play with Maya or 3dsmax. you can learn alot from these tools that will just make you better.

For those I have seen grow in knowledge and have helped other I say super job.
remember: Mapping Extreme.........
omnix32

eyeronik
2002-10-27, 22:06
On the other hand learning to the extreme deters you from the fun aspect of mapping and if your not into knowing everything then i think thats fine. You can drive a car and even fix it, this doesnt mean you need to know everything about it. I can build PC's but i dont know everything about them, i dont want to. 3Dmax is an extremely hard program to use and not many mappers will want to learn that or be able to without going to school or being very pacient, i guess what your saying is extreme mapping, obviously its best to know everything but it doesnt mean you cant make the best maps.

DiaZ
2002-10-27, 22:11
Learn, learn, learn - good philosophy. It's exactly what I do. I map rtcw. I map Q3, CS, Duke3D, Unreal. I know 3DS Max. I'm learning C. I'm learning Character Studio. I want to start learning Photoshop ;) . When I need something for a map or mod that I don't know how to do, I ask for help on how it's done instead of getting people to do it for me. Because I want to learn. And I am very, very, maybe excessively demanding with myself. If I don't like something, I remake it. It's the only way I have to get better everyday.

Whomever wants to turn this beautiful art that 3D computer design is into his profession, I recommend them to learn whatever they can while they have time. Ye guys, at the end, you're gonna be glad you did...

eyeronik
2002-11-01, 03:22
cant says i would want to do it for a profession, couldnt hack it anyway, i always wanted to be a footballer :/// *sobs*