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View Full Version : Return to Castle Flamebarrel


zenith-ply
2005-06-06, 01:47
Yes, it is rediculous, but I made one, I admit it.

61 barrel entities in all. (no host right now sorry). And of course it leaves a floating debris layer. It was a good test of the game physics though, working with models and large volume effects. Did it ever catch me by suprize though. Make sure you turn down your volume if you make one. At first I got a g_spawn error after the explosion and the game crashed, then I separated them and it got rid of the error.

Has to be one of the funniest things I ever saw. The radius of the blast knocked me so far, I bumped my head off of the skybox. All you can see is your leg and the ground rushing away from you.

sig tst.

Detoeni
2005-07-07, 16:50
Found that out with a very old verson rad that changed all my function_explosive settings. As well as a high dmg setting, it also made all function_explosive "touchable" (I know it sounds mad, but its ture).

First time I knew about it was when I went to knife a window....and got spaltered on a building some distance away!

zenith-ply
2005-07-11, 02:01
Always sharing insight and info with the experience as usual I see. ;)

I've been down for a while modding my case and upgrading the ram and finally getting xp which will suit mapping much better. Need to update my humble specs etc..but not much to do with mapping there.

pics (http://www.angelfire.com/retro/g19/quick_case_mod/)

Can't wait to get back into things soon. :)

Buzzdude
2005-12-06, 14:43
Man - I want a copy of that! Can u email it me?

zenith-ply
2005-12-23, 23:08
Meh. It was deleted along with a huge map I made. Kind of killed zenith-ply's happy place for a while. :(

But its so simple to make, just dont set the barrells all mixed together.

Xenon
2005-12-24, 01:56
I did something like that once, it was in an old map of mine called hartlepool battery, never released it, i put about 200 of those flambarrles in and tossed an airstrike on them.

My FPS was collosally murderd!