View Full Version : Scale
Brady8107
2002-09-17, 13:29
As I am new to this mapping lark could anyone tell me if there is a scale to the grids in GtkRadiant, for example does one grid square equal one meter.
Thank you in advance
grizzlybear
2002-09-17, 15:28
on a setting of 5
i think 1 square = 1 foot
the info_player_start box is 6 squares tall
making the player 6 foot tall
i think in quake it was a 7 ft tall player but wolf is slightly smaller
:)
use the player box as a rough guide ;)
Brady8107
2002-09-17, 17:44
Thank you very much grizzlybear, now off to map my place of work so that I can frag all those employees and punters who annoy me, also helps with moving stuff around in the building.
Ta muchly
:D
There is a lot of different information out there. RTCW used more than one scale for its SP (BJ in the airplane & the zomwarriors from the dark cinematics are scaled up probably for closeups of set details)
The GtkRadiant version ??? wasn't always showing the right size boundary boxes either.
Door switches & some models look huge next to a player, but as they are usually seen in context and from a distance its just part of the game's conventions.
Trying to make normal looking ducting you can crawl through is a trial & error thing for the most part?
I have spent way too much time trying to get BJ to start inside the back of the truck model. He must spawn in a crouch position than stand up, because his boundary box either creates a hole in the roof of the model or is stuck to the floor of the truck when I try it *LOL*
The boundary box for BJ can not be accurate IMHO, compare it to ai_soldier box?
Anyway good luck with trying to make an architecturally accurate level?
I would start with any props you are planning to use, chairs, tables etc and build to match, you can always scale up or down your player sizes but which might not affect their boundary boxes? (which are mostly for determing collisions?) *G*
What i know is this..or what they say is this...
8 grid points=1 foot.
So 64 is 8 ft.
128 is 16 ft.
etc.
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