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The Old Man
2002-08-31, 23:30
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greekdish



Joined: 04 Aug 2002
Posts: 31

Posted: 05 Aug 2002 10:27 pm Post subject: Objective Debris

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OK, I followed the tutorial here on this website for making debris after you explode something. What the difference is between the tutorial is that I want mine to be an objective that explodes with dyno only, and shows the debris afterwards. Its not working. The func_static brush never shows up after dyno'ing the objective. Good example, similar to what Im trying to accomplish is MP_TANK, the garage door in the central driveway of the Axis area. Someone please help me with this.

Thanks in advance
=HS= Audie Murphy

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Midnight_Oil



Joined: 04 Aug 2002
Posts: 59
Location: Maine, USA
Posted: 06 Aug 2002 12:41 am Post subject:

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I can think of 2 possibilities. Make the debris brush covered up by your explosive brush or have your funct_static brush triggered by the script.

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Muffinman



Joined: 04 Aug 2002
Posts: 42
Location: Germany
Posted: 06 Aug 2002 12:43 am Post subject:

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i don't know how you did it but all you have to do is to place the brush which is the objective and make it a func explosive with debris just like in the tutorial and give it as target the debris (the func_static) then give it a scriptname as well and that's it. the difference between normal destroyable brush and an objective is only this scriptname (and the script thats linked to it)... and if you want it to show in game as objective then place a trigger objective_info in front of it. u can look all that up in the tutorial on destroyable objectives by eyeronik...

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greekdish



Joined: 04 Aug 2002
Posts: 31

Posted: 06 Aug 2002 07:10 am Post subject:

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Thats exactly how I did it...except in the tutorial, the clean door is not checked off for Dyno, so it has a spawnflag of 4. I change it cuz I want it blown thru dynomite. Is that wrong?? Do I have to have Dyno unchecked, and Spawnflag of 4, and Health 0??

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greekdish



Joined: 04 Aug 2002
Posts: 31

Posted: 06 Aug 2002 07:20 am Post subject:

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OK, it works fine now....for my objective door...I checked off Dyno htinking it works like all the other times, but you dont need it I guess if you add a Health 0.

Thanks for the help

=HS= Audie